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arms. The prototypes were very delicate, but they did look very nice.They about a foot tall and detailed right down to the blood stains on their uniforms and the tattoos on their forearms. It reminds me of the insane amount of detail that EA Montreal is putting into the sequel Army of Two: The 40th Day.Taking place in Shanghai in the middle of a military conflict, the game puts Rios and Salem in a crumbling city and all they have to do is get out alive. The 40th Day has everything you would expect from a natural disaster flick: collapsing buildings, crowds sprinting through the streets, debris lying everywhere.As Rios and Salem make their way through this wanton destruction, they see things like airlifted tanks crashing into sides of buildings and hostages being held by an unknown army. As the mercenaries, players have a decision handling this situation. They can go in guns ablazing and get those hostages killed or they could use teamwork to take out the gunmen and save them all.In another instance, they can take the leader of a squad hostage and either kill his underlings or tie them up almost as if they were arresting them.These are strong steps that The 40th Day introduces a morality system in a game about two mercenaries. But what even more interesting is actually seeing the long term effects of these decisions. Sprinkled throughout the game, there are moments where the pair have to make a decision.For example, low on ammo, Salem and Rios will come across a guard room full of weapons. The only problem is that a security guard doesn like what they are doing and tells them to put the